Land battle sequences play out as a standard third-person shooter and are generally solid, though there is an odd disconnect between the mechanics and the level design. The controls are smooth and the animations are fluid, so zipping from spot to spot is never a struggle, just a joy. Aside from the levels in which you soar through the skies in vehicular form, careening about as Jazz is one of the most enjoyable things to do in Fall of Cybertron, in part because you must stay light on your feet if you want to stay alive. As Jazz, you play as a sort of bionic commando, grappling from platform to platform, using your mobility to stay out of the sights of the foes that continually hound you. One mission encourages stealthiness, having you go invisible and sneak behind sentries for a one-button execution.
From here, Fall of Cybertron cycles you through various Transformers, changing up the gameplay-and then changing it up again just when you get the hang of things.